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Showing posts from March, 2022

My World concept

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 I want to create a pure spectator world. Characters in the world are all dead, like sculptures; the way the audience engages with it is to watch it from different angles & perspectives.  Instead of making a game, I prefer to create a fully visual-driven world. The way to play is more like riding a well-designed ride. Unlike video, I still want the audience to somehow control what they want to see.

Balenciaga Afterworld

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The game Afterworld, created by Balenciaga, is one of my favorite fashion projects. This game is launched during the lockdown. Every brand tries to find a new way to present its new season instead of a runway.  The game is also the show of Balenciaga F/W2021; I really love how they bring a fashion show to a virtual world, and everyone can be engaged with it equally.  The game's content is an adventure; players don't have much freedom but go through many characters with new season garments. Even though it is still an exciting experience. Also, the story is about a future world and dark, which matches the brand style, so players(viewers) won't have a strange feeling of this kind of innovation experience.