Posts

Final document

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 For the Final Project, I will collaborate with Chenbo. We are going to build a more exhibition-based unity world. Nowadays,  photography does not only stand for an image shot by a camera. As a fashion photographer, new and innovative visual impacts are always attractive to me. Especially in fashion photography, more and more “photo works” are created by many new technologies and used for commercial or independent artworks.  I wish there was a space for these new media arts to have a new way for people to be into a photo work in this gallery. We will build a gallery space in unity. There will be a showcase of three of my previous photo works in the gallery. We want to create a space for each of these photos for the interaction part. So in the whole experience, the player will experience it from a first-person view. We kind of want to give the exhibition concept that is about mirrors. Different style photos with different spaces. 1. A futurism space with a surreal landscape Original Pho

My World concept

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 I want to create a pure spectator world. Characters in the world are all dead, like sculptures; the way the audience engages with it is to watch it from different angles & perspectives.  Instead of making a game, I prefer to create a fully visual-driven world. The way to play is more like riding a well-designed ride. Unlike video, I still want the audience to somehow control what they want to see.

Balenciaga Afterworld

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The game Afterworld, created by Balenciaga, is one of my favorite fashion projects. This game is launched during the lockdown. Every brand tries to find a new way to present its new season instead of a runway.  The game is also the show of Balenciaga F/W2021; I really love how they bring a fashion show to a virtual world, and everyone can be engaged with it equally.  The game's content is an adventure; players don't have much freedom but go through many characters with new season garments. Even though it is still an exciting experience. Also, the story is about a future world and dark, which matches the brand style, so players(viewers) won't have a strange feeling of this kind of innovation experience.